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            <title>CRG End of the Year 2007 News</title>
            <description><![CDATA[Lots of news to end the year.  <a href="chalkhouse.html">Chalk House</a> is in use testing, with two school districts scheduled to begin use in the spring of 2008.  CRG will be showing Chalk House at the <a href="http://www.tcea2008.org">Texas Computer Education Association</a> (TCEA) the first of February (booth <a href="http://fp2.a2zinc.net/clients/fptcea/TCEA2008/public/fpHTML.aspx">2319</a>). The online demo of Chalk House will be available shortly after the TCEA convention.  The CRG <a href="crgdls.html">Distance Learning System</a> (DLS) has been in stable use the past six months at two universities.  While CRG is focused on Chalk House, we are continuing active development of the 3D online learning environment for future sales.  We are looking forward to getting Chalk House into production and welcome schools interested in participating in our formal <a href="chalkhouse.html#testing">research</a> efforts.]]></description>
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            <pubDate>Wed, 19 Dec 2007 21:40:31 -0600</pubDate>
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            <description>The CRG &lt;a href=&quot;http://created-realities.com/crg.xml&quot;&gt;RSS Feed &lt;img src=&quot;http://created-realities.com/images/xml.gif&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; is now available to those who like to follow content changes, news, and reports. </description>
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            <pubDate>Thu, 01 Nov 2007 23:33:35 -0600</pubDate>
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            <title>ChalkHouse Update</title>
            <description>&lt;a href=&quot;http://created-realities.com/chalkhouse.html&quot;&gt;Chalk House&lt;/a&gt; is in testing and plans are to have limited classroom testing with students later this year. CRG and DRC are looking for teachers and schools interested in particiapting in research of the learning module during 2008.&lt;br&gt;
&lt;br&gt;
The main purposes of Chalk House is four-fold: it 1) prepare students for inquiry-related experiences by targeting improvements in organizational and learning skills such as note taking, peer review, and collaboration; 2) improve student descriptive report writing by providing expert feedback while making it part game play; 3) increase student reading recall, comprehension, and vocabulary by providing motivating reasons to read and game-related uses for what they have learned and; 4) provide students with the opportunity to enhance critical thinking, problem solving, and inference skills through game play prior to engaging in other forms of inquiry. For more information contact crg@created-realities.com.</description>
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            <pubDate>Wed, 17 Oct 2007 22:50:15 -0600</pubDate>
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            <title>ChalkHouse Shown at NECC 2007</title>
            <description> Scott Warren and Greg Jones presented &lt;a href=&quot;http://created-realities.com/chalkhouse.html&quot;&gt;Chalk House&lt;/a&gt; for the first time to educators during the &lt;a href=&quot;http://center.uoregon.edu/ISTE/NECC2007/&quot;&gt;2007 National Educational Computing Conference&lt;/a&gt; in Atlanta. There was a lot of interest in the development and we hope that many of the teachers and schools that showed interest in the development will select to participate during the design and research in the fall.
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            <pubDate>Sat, 30 Jun 2007 23:50:19 -0500</pubDate>
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            <title>ChalkHouse Development Continues</title>
            <description><![CDATA[ Development of <a href="http://created-realities.com/chalkhouse.html">Chalk House</a> continues on schedule. <a href="http://www.criticalmassinteractive.com/">Critical Mass Interactive</a>, a design firm in Austin, has joined the project to provide art and environments for the project. CMI has been very supportive of CRG's work in the past few years. Thanks guys!<br>
<br>
<a href="http://created-realities.com/chalkhouse.html">Chalk House</a>, the first in a series of situated learning modules being developed as a collaboration between <a href="http://created-realities.com/index.html">Created Realities Group</a> and the <a href="http://www.scottjwarren.com/drc">Design+Research Collective</a>, is an online computer-based 3D environment in which game play and engaging narrative are used to improve student literacy skills. Chalk House uses the CRG <a href="http://created-realities.com/crgdlsvxi.html">3D online learning environment</a> to deliver this learning module. Stay turned for more information as development continues. For more information contact crg@created-realities.com<br>
]]></description>
            <link>http://created-realities.com/chalkhouse.html</link>
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            <pubDate>Tue, 01 May 2007 22:47:24 -0500</pubDate>
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            <title>CRG DLS v5 Beta Testing</title>
            <description>The v5 Distributed Learning System has been released to Beta Testing. Testers in several locations are using the environment for university course delivery. A production release is scheduled for later this year. For more information contact crg@created-realities.com</description>
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            <pubDate>Thu, 01 Mar 2007 23:51:05 -0600</pubDate>
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            <title>Chalk House: 3-D Game for Building Middle School Literacy</title>
            <description>The bring your own laptop (BYOL) workhsop allowed participants to explore and play the Chalk House 3D online learning module. The presentation focused on the potential of games and simulations in the classroom with a focus on Chalk House that is aimed an 6th and 8th grade literacy issues. The discussion during the hands-on section reviewed current research and examined the Iterative design process. This form of learning environment affords instructors with a novel and effective means for enhancing interaction and feedback to students in online situations. This is possible because of the multi-modal approach to the interactions available and the constructivist nature of the learning environment.</description>
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            <pubDate>Sun, 17 Jun 2007 22:53:54 -0600</pubDate>
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            <title>A Virtual School Environment for Enhancing College Preparation And Retaining Highly Qualified Teachers In Rural School Districts</title>
            <description>This article introduces a concept for increasing the number of high school students in rural areas that seek college education by restructuring current concepts of how school infrastructure is defined and implemented. The underlying assumption for this paper is that every child of the Xbox generation can have access to a caring, competent, highly qualified teacher in every subject he/she studies when schools cooperate in a larger educational entity (a virtual cooperative school district) that can take advantage of the benefits of both existing infrastructure and modern telecomputing technology. The anticipated result is that high school students who might not attend college because of lack of preparation, understanding, and support will have the opportunity to effectively prepare, attend, and be successful in college.</description>
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            <pubDate>Tue, 17 Apr 2007 22:53:51 -0600</pubDate>
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            <title>Touring Mars Online, Real-time, in 3D for Math and Science Educators and Students</title>
            <description>This article discusses a project that placed over ninety-seven percent of Mars’ topography made available from NASA into an interactive 3D multi-user online learning environment beginning in 2003. In 2005 curriculum materials that were created to support middle school math and science education were developed. Research conducted at the University of North Texas with students using the system will be presented as well. The immersive nature of these multi-user online collaborative environments that support both exploration and learning provide new and powerful ways to engage and educate students interested in math and science.</description>
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            <pubDate>Sat, 17 Mar 2007 22:53:47 -0600</pubDate>
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            <title>Accelerating online text-based discourse via 3d online learning environments.</title>
            <description>3D online learning environments, which are an extension of modern massively multiplayer online game concepts with additional collaborative tools integrated into the client for use in education, can be configured such that it provides a low-cost entry into the technology for programs and departments and have impact almost immediately to enhance traditional text-based online course delivery. This paper will discuss research at the University of North Texas in the use of such an environment and how it has positively impacted online discourse in courses between 2003 and 2005.</description>
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            <pubDate>Fri, 17 Mar 2006 22:53:44 -0600</pubDate>
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            <description>CRG News from 2001-2005.</description>
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            <pubDate>Sat, 31 Dec 2005 22:25:21 -0600</pubDate>
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            <title>3-Dimensional online learning environments: Examining attitudes toward information technology between students in Internet-based 3-dimensional and face-to-face classroom instruction</title>
            <description>3-dimensional online learning environments can provide a means for users with limited connectivity to the Internet to participate as fully as their broadband-enabled peers in collaborative experiences, information sharing and feedback. Nearly 90% of the universities in the USA that support distributed learning programmes use web-based course delivery methods. Directors of these programmes state that web-based delivery allows them to handle the wide range of connectivity among student populations. 3-dimensional online learning environments can increase online course interaction and feedback beyond current web-based document delivery in a cost effective and scaleable manner. This article examines attitudes to information technology of students in a 3-dimensional online learning environment versus those involved in face-to-face classroom instruction at the University of North Texas. We were interested in looking to see how the benefits of immersion, interaction and feedback provided by the 3-dimensional online learning environment would impact on the students? attitudes to information technology for an established traditional course.</description>
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            <pubDate>Sat, 17 Sep 2005 22:53:40 -0600</pubDate>
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            <title>3D Graphical Multi-User Online Learning Environments for Internet-based Distributed Learning: First Year Result</title>
            <description>This paper presents first year (baseline) research into using a 3D on-line learning environment for teaching Computers in Education, a course at the University of North Texas for pre-service teachers (students who are training to become teachers). The study looked at nine sections of the course during the fall semester of 2003. Three of the sections used the 3D online learning system, while the remaining six sections took the course in the normal face-to-face manner. Several interesting patterns emerged during exploratory analysis of this data.</description>
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            <pubDate>Thu, 17 Jun 2004 22:53:37 -0600</pubDate>
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